The virtual reality and augmented reality industries are growing by leaps and bounds — but finding workers with the right skills can be a challenge. - CNBC report
Virtual and Augmented Reality are poised to revolutionize how we interact with computers with the world and with each other and Unity is at the forefront of this technology; an estimated 90% of Samsung Gear VR games and 53% of Oculus Rift (games at launch) were Made With Unity. And according to labor market analytics company Burning Glass there’s nothing virtual about the jobs in this field. They’re here and now and very real.
In this course you'll learn how to design develop troubleshoot and publish your own mobile VR applications in Unity for Google Daydream Gear VR or Oculus Go devices. Using the very latest techniques recommended by Unity's VR engineers you'll build a complete VR environment that you can continue to use after the course while learning to apply best practices in user experience interaction teleportation and navigation design for VR. In short this course will take you from software developer to VR developer.
This is the second of three courses in Unity's XR Specialization which includes an Introduction to XR course as well as a planned course focused on developing handheld Augmented Reality (AR) applications with Unity.
The course assumes that you already have experience developing applications with Unity and that you are comfortable with basic C# programming. It will also be helpful if you are familiar with building other types of apps to run on mobile devices.
WEEK 1
7 hours to complete
Get Ready Get Set Go!
To get started we'll get you set up to develop in VR with Unity. We'll show you around the courseware that will be the basis for your project work throughout the course. Later in the week we'll begin on project work in the Unity editor.
9 videos (Total 19 min) 11 readings 6 quizzes
WEEK 2
6 hours to complete
Module 2 - Working with Mobile VR in Unity
Tracking tracking tracking! This week will be all about tracking. We'll look at headset and controller tracking and we'll talk about what to do when tracking is lost. We'll also walk you through the Unity core APIs related to XR functionality. The project work will culminate with you using a Tracked Pose Driver to wire up a sword fight in the VR Campus which you will then submit for a Peer Review.
9 videos (Total 26 min) 5 readings 6 quizzes
WEEK 3
7 hours to complete
Module 3 - Interaction and Locomotion
This week you'll learn how to allow your user to interact with objects in VR and also how to move around within your scene. The project work will involve you wiring up a laser gun basic teleportation and grab and throw interactions. We'll also talk about how to avoid causing nausea and dizziness for your user. At the end of the module you'll submit your project work for a peer review.
14 videos (Total 24 min) 11 readings 6 quizzes
WEEK 4
6 hours to complete
Module 4 - VR UX with the Unity API
This week we'll look at user experience and user interaction in VR. We'll learn how to attach objects to the user's headset and controller and see why certain types of UI don't work as well in VR. In the project work you'll work with Unity Canvases and you'll wire up code to allow the user to grab an object and move it along with the controller. Then you'll wire up the puncher to hit the robots as your final project for the VR Campus which will be submitted for peer review.
7 videos (Total 16 min) 5 readings 5 quizzes
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Thời lượng: 27 hours
Ngôn ngữ giảng dạy: Tiếng Anh
Chi phí: Miễn phí / 0
Đối tượng: Intermediate
Thông tin về nhà cung cấp
Coursera (/ kərˈsɛrə /) là một nền tảng học tập trực tuyến toàn cầu được thành lập vào năm 2012 bởi 2 giáo sư khoa học máy tính của đại học Stanford là Andrew Ng và Daphne Koller, nền tảng này cung cấp các khóa học trực tuyến (MOOC) cho cộng đồng người học online.
Coursera hợp tác với các trường đại học danh tiếng tại Bắc Mỹ và trên khắp thế giới, cùng với nhiều tổ chức khác để cung cấp các khóa học trực tuyến chất lượng, theo chuyên ngành và được cấp chứng chỉ trong nhiều lĩnh vực như kỹ thuật, khoa học dữ liệu, học máy, toán học, kinh doanh, khoa học máy tính, tiếp thị kỹ thuật số, nhân văn, y học, sinh học, khoa học xã hội , và nhiều ngành khác.