Core Interaction Programming

2.9
Rated 2.9 out of 5

This course will help you prepare for the Unity Certified Programmer exam, the professional certification for entry to mid-level Unity programmers. Unity is used to create real-time 3D applications for many industries, including video games, automotive, film, training, and more. In this course, you will be challenged to solve realistic Unity programming problems that are aligned to topics covered on the exam.

Throughout the first course, you will build the foundation for a 2D action video game: AsteraX. In doing so, you will practice many of the skills covered in the exam, including evaluating scripting needs from a project requirements document, implementing the three "C's" of an interactive applications (Character, Controls, Camera), providing user feedback through basic UI elements, and applying professional programming practices like developer testing.

This is an intermediate course, intended for people who are ready for their first paying roles as Unity programmers, or enthusiasts who would like to verify their skills against a professional standard. To succeed, you should have at least 1-2 years of experience programming interactive applications in Unity. You should be proficient at programming in the C# language and familiar with Unity's scripting APIs. You should have experience in the full product development lifecycle, from concept to launch (and beyond). And you should understand multi-platform development, including deploying applications to XR (AR and VR) platforms.

WEEK 1
3 hours to complete
Evaluating Project Requirements
For the first part of the course you'll get an introduction to the course and its Challenge/Solution format then launch right into planning out the code architecture for the AsteraX game project.
5 videos (Total 32 min) 6 readings 1 quiz

WEEK 2
3 hours to complete
Basic User Input and Object Management
This week we'll begin implementing the basic application functionality that we planned the previous week. We'll give the user control over the ship enable the firing of projectiles and handle the tricky screen-wrap requirement. But first we'll look at the importance of version control in professional projects and Unity's version control solution Collaborate.
5 videos (Total 47 min) 3 readings 2 quizzes

WEEK 3
3 hours to complete
Spawning and Destroying Objects
Now that the ship is moving it needs something to shoot at. This week we'll implement the spawning of asteroids and enable their destruction when they are hit by projectiles from the ship. In addition we'll go over some important practices and conventions that professional programmers use when working as a team: for example writing code in a way that is readable and modular.
5 videos (Total 43 min) 3 readings 2 quizzes

WEEK 4
4 hours to complete
Tracking and Displaying Application Data
With the ship and asteroids implemented it's time to complete the core game functionality by creating a complete flow through the game (start game over restart) user progression features such as points and lives and a simple User Interface to tie the whole thing together. But first we'll review professional practices for developer testing and debugging.
5 videos (Total 43 min) 4 readings 2 quizzes


Tham gia đánh giá khóa học

Nếu bạn đã học qua khóa học này thì mời bạn tham gia đóng góp ý kiến và đánh giá để cộng đồng bạn học có thêm thông tin tham khảo.

Cung cấp bởi: Coursera /  Unity

Thời lượng: 11 giờ
Ngôn ngữ giảng dạy: Tiếng Anh
Chi phí: Miễn phí / 0
Đối tượng: Intermediate

Thông tin về nhà cung cấp

Coursera (/ kərˈsɛrə /) là một nền tảng học tập trực tuyến toàn cầu được thành lập vào năm 2012 bởi 2 giáo sư khoa học máy tính của đại học Stanford là Andrew NgDaphne Koller, nền tảng này cung cấp các khóa học trực tuyến (MOOC) cho cộng đồng người học online.

Coursera hợp tác với các trường đại học danh tiếng tại Bắc Mỹ và trên khắp thế giới, cùng với nhiều tổ chức khác để cung cấp các khóa học trực tuyến chất lượng, theo chuyên ngành và được cấp chứng chỉ trong nhiều lĩnh vực như kỹ thuật, khoa học dữ liệu, học máy, toán học, kinh doanh, khoa học máy tính, tiếp thị kỹ thuật số, nhân văn, y học, sinh học, khoa học xã hội , và nhiều ngành khác.

Các khóa học cùng chủ đề

Visual Perception for Self-Driving Cars

This course will introduce you to the main perception tasks in autonomous driving, static and dynamic object detection, and will survey common computer vision methods for robotic perception. By the...

Motion Planning for Self-Driving Cars

This course will introduce you to the main planning tasks in autonomous driving, including mission planning, behavior planning and local planning. By the end of this course, you will be...

Capstone: Autonomous Runway Detection for IoT

This capstone project course ties together the knowledge from three previous courses in IoT though embedded systems: Development of Real-Time Systems Web Connectivity & Security and Embedded Hardware and Operating...

Leave a Reply

Your email address will not be published. Required fields are marked *

Scroll to Top